Students create board games in annual challenge
by Jennifer Khedaroo
May 24, 2016 | 4590 views | 0 0 comments | 118 118 recommendations | email to a friend | print
Creative Challenge in 3D Design and Printing 2016
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After working on a special project for four months, 19 elementary and middle school student teams from around the city gathered at P.S. 175 in Rego Park to display their work at the third annual Creative Challenge in 3D Design and Printing (CC3DP).

The 2016 CC3DP competition, which combines art, design and technology, challenged students to create a board game. Students wrote the rules, created the board and designed the games’ pieces with Computer-Aided Design (CAD) software.

The teams either assisted in the 3D-printing process or sent a sketch to a company who carried out the project for them. In addition to the long-term challenge, the teams participated in a separate live challenge at the competition.

Teams came from organizations and schools including Dimension Learning, P.S. 11 Woodside on the Move, P.S./I.S. 113, P.S. 152 Woodside on the Move and I.S. 48. Two Rego Park schools, P.S. 175 and P.S. 206, had five teams in the competition.

Yvonne Shortt, president of the Rego Park Green Alliance, founded the initiative three years ago as a way to blend art and technology.

“It’s really to show that artists, designers and technologists can find a way to come together to work on something,” Shortt said. “A lot of kids have no idea about the type of opportunities that are out there, and we just wanted to reach out in such a way that could help them imagine a possible future with these fields.”

At the event, everyone got a chance to play each game. The teams also presented their games and their live challenge designs to a panel of judges.

Johnny Ortiz, parent and software developer, said he noticed his nine-year-old son Johnny take an interest in technology due to the use of the 3D printer. His son also learned valuable lessons, such as what can and cannot be printed using a 3D printer.

“It’s fun to see how the things he learned in the afterschool program is now being applied to creating a game entirely from scratch,” Ortiz said. “He does show a lot more interest now.”

The nonprofit Woodside on the Move had several teams, including a team who created the game “Slay to Save.” Sosem Sherpagoley and Tiffany Mawardi explained that the purpose is to escape from the dragon using numbered chips similar to dice.

“While we were thinking of a theme, someone came up with Medieval Times, so we decided to create a game that would feature a dragon,” Mawardi said.

She added that one of the challenges in creating the board game was learning how to adapt to working with the 3D printer. Since the machine did not print the size that the team originally wanted, they split the board into four attachable pieces.

Beyond the board game, the team created a storyline for the game and decided to step up their business efforts with a marketing strategy, coach Jorge Cruz, said.

“When board games are typically sold, it all comes in one set,” Sherpagoley said. “We’d sell ours for $29.99, but if anyone were to lose or break one of the four pieces of the board, we’d also sell individual pieces for $4.99 so you wouldn’t have to buy the whole game set again.”

Neil Dominguez and Neal Oh were two first-time coaches from NYC Lab Middle School. They led two teams consisting of sixth graders to build games based on war and a Treasure Island scavenger hunt

“We were told about this competition and its use of 3D printing to build the games, and it was something I was very interested in,” Oh said. “I wanted them to have fun and still have a unique experience with technology that they might not have had otherwise.”

For schools who want to introduce more technology to its students, Principal Patricia Cooper of P.S. 175 recommended applying for grants. Cooper said by receiving grants, her school has been able to secure enough equipment to add technology to the daytime curriculum rather than only for select afterschool programs.

“While the focus of the competition changes each year, the joy and the engagement is always ever present and it’s something we need to encourage for the future,” Cooper said.

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